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On this page you will find campaign documents, adventures, and other information about the Invisible Kings Domain of the Haina Empire. The Empire is unique among the IK Domains in that it is the only Domain located outside the Known Lands of Onara. The Empire is situated in the Sealed Lands, beyond the ruins of the mountain range known as the Wall of the Gods. Although it is not required, a copy of the Paradigm Concepts sourcebook Legacy of Damnation would be helpful to have at the table when playing adventures set in the Haina Empire. The Domain Description Document for the Haina Empire provides enough background material for you to play and enjoy the adventures, but there is a lot of additional information found in Legacy of Damnation that we believe would be helpful to players and GMs alike. The Invisible Kings responsible for the Haina Empire are: - David Bradtmuller
- Sean Esterline
- Matt Flinn
You can learn more about the Haina Empire by visiting the Domain's discussion group at: groups.yahoo.com/group/HainaEmpireTalk/
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What ancient secrets, or ancient enemies, are lost on the other side of the Godswall? After one thousand years of occupation by devils and demons, what awaits those who journey into the Sealed Lands? What could possibly entice someone to dare their soul to pass behind enemy lines? Important Note: Characters that are from or currently reside in the Haina Empire may NOT be played in this adventure. (In other words, the same character may not play both this adventure and "Home Sweet Haina," although the same player may play both adventures using different characters.) This STANDARD adventure is designed for characters of 1st to 16th level (APLs 2-15).
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Behind the Godswall lies the ancient military Empire of Haina. The Empire, long hidden, forgotten by the races beyond the Great Wall, is a proud people that have not only survived, but thrived in the harsh environs of the Sealed Lands. Lend your aid to the Empire, protect its friends and defeat its enemies. Come experience and revel in the wonders of the Eternal Empire. Important Note: This adventure is designed for characters that are native to the Haina Empire (or from the Sealed Lands that have moved to the Haina Empire). ONLY characters from the Haina Empire or the Sealed Lands may play in this module. (In other words, the same character cannot play both this adventure and "Behind Enemy Lines," although the same player may play both adventures using different characters.) This INTRODUCTORY adventure supports 1st through 5th-level characters (APLs 1, 2, 3, and 5).
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From beyond the Great Wall comes a cry for help, a cry for justice. Someone, or something, is behind the disappearance of several Hainese citizens, and the fault may lie with one of the nations on the other side of the Great Wall! After a thousand years of isolation, has the re-emergence of the Haina Empire also brought about its eventual downfall? How will the Eternal Empire fare against the enemy at the gate? Important Note: It is strongly recommended that the characters played in this adventure should previously have played either Behind Enemy Lines or Home Sweet Haina (depending on whether the character is a native of the Haina Empire or not). It does not matter which of the two adventures each individual character played – in other words, there are no issues if you have a mixture of native and non-native PCs in this adventure. This STANDARD adventure is designed for characters of 1st to 16th level (APLs 2-15 with an APL 17 Glory Tier).
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The festive atmosphere of the Feast of the Hunter’s Moon is broken by bloodshed and betrayal. Who can unravel the twisted path of murder to uncover the true culprit? Will the Eternal Empire stand strong in this dark hour, or will it fall victim to the enemy within? Important Note: This is the third module in a four-module Haina Empire plot arc. It is strongly recommended that any characters playing the adventure have previously played either Behind Enemy Lines or Home Sweet Haina. Prior play of Enemy at the Gate is also recommended, but it is not required. Having a mixture of native and non-native characters at the table is not a problem. This STANDARD adventure is designed for 1st to 16th-level characters (APLs 3-15 with an APL 17 Glory Tier).
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Rumors of dark stirrings come from the Lordship of Iron. An unholy rite created by an old foe threatens to tip the delicate balance of power created within the Sealed Lands and the rest of Onara. Note: Play of the previous adventures set in the Haina Empire is recommended, but not required, in order to enjoy this adventure. The story is not directly connected to the previous adventures, but it makes the most sense if the PCs are already known to the leadership of the Empire. This TWO-ROUND DUNGEON CRAWL is designed for characters of 1st to 16th level (APLs 3-15 plus an APL 17 Glory Tier). |
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