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On this page you will find campaign documents, adventures, and other information about the Invisible Kings Domain of the Emerald Society. The Emerald Society is unique among the Domains in that it does not represent a specific geographic location, but rather an organization whose offices and expeditions range across the face of the Known Lands.

The Invisible Kings responsible for the Emerald Society are:

  • Herald Williams
  • Steve Johnson
  • Eric Gorman

Learn more about the Emerald Society by visiting the Domain's discussion group at: groups.yahoo.com/group/LA-Emeraldsociety/

Note: Characters do NOT need to be members of the Emerald Society in order to participate in the Emerald Society Domain scenarios. Adventurers of all nationalities and allegiances are welcome. If there is ever an Emerald Society "special mission" that is only open to members of the organization, that will be clearly noted in the blurb and on the title page. Of course, those who are members might get some additional instructions in certain scenarios... but then again, they might not. Everybody knows that "secret societies" are nothing more than a myth anyway, right?


Domain Description Document: The Emerald Society, v2007-01-04 (click to download)


Emerald Society 01-01: "The Long Shadow" by the ES IKs (v1.1, click to download)

The environment of today was created in the histories of the past. Some deeds are significant and their implications are like a long shadow, stretching far beyond their original source. Alas, the truths of these events are sometimes lost to history through turmoil, or are deliberately hidden. Scholars, such as the members of the Emerald Society, seek this knowledge so that past truths may be reclaimed and understood.

Sadly, turmoil is not confined to the past. Work on the infamous road known as the Red March – so named for all the blood spilled in its construction – has been terminated by the Swords of Nier. While this is perhaps one of their more popular edicts, not all are pleased. The Emerald Society has depended on the presence of both workers and taskmasters for a dig located near the border between Canceri and the Hinterlands. Now they need additional stout backs and strong arms to ensure the security of a supply train to continue and expand their site.

This INTRODUCTORY adventure is designed for characters of 1st through 5th level (APLs 1, 2, 3, and 5).


Emerald Society 01-02: "An Evening of Wealth and Taste" by Eric Gorman (v1.1; click to download)

Two years ago an expedition to the Corlathean Mountains was led by Beloc val'Emman and Lady Cilisia Dovitoni. They made tremendous discoveries, not the least of which was the recovery of a special artifact that creates maps of the lost First Imperium province of Chendo. Lady Cilisia Dovitoni has deciphered the maps and at least in theory now knows where all the ruins lie. In the normal course of events people would have fallen over each other for the prestige and rewards of being the first to excavate these First Imperium ruins. But of course, civil wars and threats of invasions complicate everything. Worse there are people in the scholarly world who believe an excavation in Chendo is a waste of effort. Despite these problems an upcoming gala may give Lady Cilisia a chance to make an excavation in Chendo a reality...

This is a role-playing intensive module with multiple NPCs. Having access to many different favors may prove useful. Players or characters that prefer to use the sword as their primary negotiating tool may find the module unfulfilling or perhaps even impossible to complete. It is possible for a party with the right skills and attitude to successfully complete the module without ever making an attack roll. Most parties however will probably face serious combat at least once.

PLEASE NOTE: Characters with the “Disfavor of Lady Dovitoni” from the low tier of the module Sibling Rivalry would not be hired and thus may not play this adventure.

This is a TWO-ROUND continuous-play STANDARD adventure, designed for characters of 1st through 14th level (APLs 2-13).


LA-IK-EMS-01-03 "Twilight Always Falls" (v1.0; click to download)

The Emerald Society has lost contact with its dig near the end of the Red March and the Society wishes to send a group to verify the situation on the ground. It should be a milk run – after all, what kind of trouble can a bunch of bookworms digging in the dirt get into?

This adventure is Part 2 of the Shadows Over the Hinterlands series. This adventure is the sequel to The Long Shadow. Although it is not necessary to have played the previous module, PCs who did participate in The Long Shadow may enjoy the opportunity to return to Dig 17. Characters with the disfavor of the Emerald Society (from The Long Shadow) may not be played in this adventure.

This STANDARD adventure is designed for characters of 1st through 10th level (APLs 2-9).


LA-IK-EMS-01-04 "The Isle of Saura" (v1.1; click to download)

An important exchange was supposed to take place. We wanted it to go smoothly but their ship, the Boneless Crow, didn’t show up. I want to find out what happened. Discreetly. Because it’s... a bit private. Nothing illegal; I swear by Yarris’ flowing beard. Private. It might be pirates are the problem. Then again it might just be the thrice-damned weather. The cap’n figures a little extra muscle for "just in case" is the smart play. I agree, and I figure any extra muscle can also keep an eye on the Cap’n. You know. Just in case. You’ll be paid handsomely for your efforts. Handsomely might even mean fairly. So. I don’t want to hear sniveling about how hard the wind is blowing and how rough the seas are. All I want to hear is - are any of you sailors and ‘lubbers ready to go take a cruise?

Important Note: Some characters from Canceri may find themselves conflicted by the goals of this module. You have been warned.

To be clear, the level cap listed below is not a mistake; characters above 8th level may NOT be played in this adventure. APL 9 is provided for those tables composed entirely of 8th-level characters, or lower-level tables who want a greater challenge.

This is a TWO-ROUND continuous-play CRAWL, designed for characters of 1st through 8th level (APLs 2-9).


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